This is a Press Record project file. Jentery Sayers created it on 10 November 2025 and last updated it on 25 February 2026 with feedback from Praxis Studio researchers. It is a draft and thus subject to change. We will version it 1.0 once it is ready for circulation. Please do not cite this document in the meantime.
This document contains the metadata terms and controlled vocabularies for the Praxis Studio’s Gameplay Footage Collection. The Collection is intended for teaching, learning, and research in Media Studies at UVic. It contains short clips (30 seconds to five minutes long) of gameplay stored in Echo360. We limit the number of clips per game to five, and we do not include clips that are NSFW or spoil a game’s ending(s). Most clips contain footage from the first three hours of a game.
For search purposes, the metadata for each clip appears in its Echo360 title, and all of the Collection’s metadata is stored in a spreadsheet we update regularly.
Project leads at UVic: Jentery Sayers and Charlie Susheski (with feedback and contributions from Callum Carroll-Ireton, Abby Fry, Reg Kachanoski, Maya Wei Yan Linsley, Héctor López Segarra, Emma Newton, Marie Silhova, and Christina Woods)
Game Title (Required)
This is a text input field without a controlled vocabulary. It is intended for the complete title of the game when it was initially released on any platform. “80 Days” is an example of data intended for this field.
Release Year (Required)
This is a text input field. It is intended for the year of the game’s initial release on any platform. “2014” is an example of data intended for this field.
Title of Clip (Required)
This is a text input field without a controlled vocabulary. It is intended for a description of the clip (“title of clip”), and the title should be created with search in mind. It may include quotations where appropriate. The title is encoded with the clip’s Echo360 URL such that someone may click it to watch the clip online. “‘Amphitrite Express to Paris: Departing Now!’: Making Decisions for Monsieur Fogg under Pressure” is an example of data intended for this field.
Length (Minutes) (Required)
This is a text input field. It is intended for the length of the clip in minutes. “2:04” is an example of data intended for this field.
Genre(s) (Required)
This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adopting. This data pertains to the entire game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Action
- Add-on
- Adventure
- Compilation
- Educational
- Gambling
- Idle
- Puzzle
- Racing / driving
- Role-playing
- Simulation
- Special edition
- Sports
- Strategy / tactics
Gameplay (Required)
This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adapting (with additions and minor changes) for our purposes. This data pertains to the entire game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- 4X
- Action RPG
- Arcade
- Artillery
- Augmented reality
- Beat ‘em up / brawler
- Board game
- Bullet hell
- Cards / tiles
- Chess
- City building / construction sim
- Collect-a-thon
- Dating sim
- Falling block puzzle
- Farming sim
- Fashion sim
- Fighting
- Fitness
- Gambling elements
- Game show / trivia / quiz
- Graphic adventure
- Hack and slash
- Hidden object
- Hunting
- Immersive sim
- Interactive book
- Interactive fiction / text adventure
- Japanese-style RPG
- Japanese-style adventure
- Life sim / social sim
- Managerial / business sim
- Mental training
- Metroidvania / search action
- Mini-games
- MOBA / ARTS
- Movement shooter
- Music / rhythm
- Paddle / Pong
- Parkour
- Party game
- Pinball
- Platform
- Puzzle elements
- RPG elements
- Rail shooter
- Real-time strategy
- Real-time tactics
- Roguelike
- Sandbox / open world
- Secret identity
- Shooter
- Stealth
- Survival horror
- Tactical RPG
- Tactical shooter
- Tile matching puzzle
- Time management
- Timed input
- Tower defense
- Trading / collectible card
- Tricks / stunts
- Turn-based strategy
- Turn-based tactics
- Twitch skill
- Visual novel
- Virtual reality
- Walking sim
- Wargame
- Word construction
Social and Play Options (Required)
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Asynchronous multiplayer
- Chat
- Collaborative
- Competitive
- Competitive teams
- Cooperative
- Cooperative teams
- Friendslop
- Geolocative
- Leaderboard
- Local data exchange
- Local multiplayer
- Massively multiplayer
- Online multiplayer
- Player-to-player guidance
- Player versus environment
- Player versus player
- Romance options
- Single-player
- Social deduction
- Split screen
- Synchronous multiplayer
- Zero-player
Mechanics (Required)
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio, based partly on BoardGameGeek’s list of mechanics. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Accelerating
- Aiming
- Alignment
- Attacking
- Auctioning
- Balancing
- Barricading
- Bidding
- Blocking
- Bluffing
- Breaking
- Building
- Buying
- Capturing
- Caring
- Carrying
- Cleaning / washing
- Climbing
- Collecting
- Crafting
- Crawling
- Cryptic puzzle
- Dancing
- Deckbuilding
- Delivering
- Destroying
- Dice roll
- Dodging
- Drawing
- Driving
- Eavesdropping
- Emote
- Exploring
- Falling
- Farming
- Fast travel
- Fighting / kicking / punching
- Fishing
- Flying
- Foraging / gathering
- Gachapon
- Hacking
- Hunger / thirst
- Jumping / leaping
- Logic puzzle
- Match 3
- Matching
- Math puzzle
- Mechanical puzzle
- Monster raising
- Nonverbal communication
- Parrying
- Pattern building
- Pattern recognition
- Pausing
- Photography
- Physical exercise
- Pipe puzzle
- Pool building
- Programming
- Pulling
- Pushing
- Quick Time Events
- Researching
- Rewinding
- Riding
- Rolling
- Romancing
- Running
- Sailing
- Saving
- Shooting
- Side quests
- Spellcasting / magic
- Stealing
- Storytelling
- Swimming
- Talking / dialogue
- Throwing
- Timing
- Trading
- Verbal communication
- Voting
- Walking
- Wandering
- Worker placement
- Word puzzle
- Writing
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Advanced movement technique
- AI breaking
- Anti-meta
- Challenge run
- Cheat code
- Cheesing
- Complacent gaming
- Current meta
- Derailing
- Dev console
- Disc-one nuke
- Duping
- Easy level trick
- Emulation
- Exploit
- God mode
- Good bad bug
- Griefing
- House rules
- Min-maxing
- Mod
- Movement glitch
- Munchkin
- Nerf
- Parody
- Pause scumming
- Safe zone
- Save scumming
- Script breaking
- Self-imposed challenge
- Sequence
- Smurfing
- Solo-character run
- Spawncamping
- Speedrun
- Testing the narrative
- Testing the system
- Theorycrafting
Setting(s) (Required)
This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adapting (with additions and minor changes) for our purposes. This data pertains to the entire game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Abstract setting
- Adaptation / homage
- Africa
- Age of Discovery / Enlightenment
- Alternate history
- Alternate reality
- Antarctica
- Anti-colonial
- Asia
- Caribbean
- China (Ancient / Imperial)
- Civil war
- Classical antiquity
- Cold War
- Colonial
- Contemporary
- Cretaceous
- Cyberpunk / dark sci-fi
- Decolonial
- Diegetic simulation
- Egypt (Ancient)
- Europe
- Fantasy
- Gothic
- Historical events
- Indigenous
- Industrial Age
- Interdimensional
- Interwar
- Japan (Ancient / Classical / Medieval)
- Japan (Modern / Futuristic)
- Jurassic
- Magical realism
- Mashup
- Medieval
- Metagame / metafiction
- Middle East
- Neogene
- North America
- Oceania
- Paleogene
- Political / government
- Post-apocalyptic
- Post-colonial
- Post-war
- Pre-Columbian Americas
- Prehistoric
- Real-world location
- Religious
- Sci-fi / futuristic
- South America
- Steampunk
- Triassic
- Western
- World War I
- World War II
- Victorian
Area(s) and Environment(s)
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Afternoon
- Alternate plane
- Arena
- Bank
- Castle
- Cave
- Church / cathedral
- City / urban
- Club / bar
- Computer
- Desert
- Dream
- Dungeon
- Embedded story
- Enacted story
- Evening
- Evoked story
- Factory
- Forest
- Grasslands
- Graveyard
- Heaven
- Hell
- House
- Horizon
- Horizontal space
- Hospital
- Hotel / inn
- Ice
- Invisible wall
- Island
- Laboratory
- Lava / fire
- Liminal space
- Mansion
- Maze
- Morning
- Mountains
- Moving vehicle
- Museum
- Night
- Office
- Outer space
- Overworld
- Plains / flatland
- Procedural generation
- Purgatory
- Race track
- Rain
- Restaurant
- Ruins
- School
- Sewer
- Ship
- Shrine
- Sky
- Snow
- Spaceship
- Space station
- Swamp / marsh
- Tower
- Town / village
- Training ground
- Tropical
- Tundra
- Underwater
- Underworld
- Vertical space
- Wasteland
- Water / sea / ocean
- Weenie
Narrative(s)
This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adapting (with additions and minor changes) for our purposes. This data pertains to the entire game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Abstract
- Adult
- Bildungsroman
- Children’s
- Comedy
- Crime
- Detective / mystery
- Escape
- Folktale
- Healthcare
- Horror
- Isekai
- Martial arts
- Quest
- Retelling
- Romance
- Slice of life
- Split
- Spy / espionage
- Survival
- Thriller
- War
- Young adult
Player Character
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains only to player characters who appear in the clip but intersects with their identities throughout the game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- African PC
- Agender PC
- Asexual PC
- Asian PC
- Australian PC / from Oceania
- Autistic PD
- Avatar
- Bisexual PC
- Black PC
- Blank character
- Blind PC
- Canadian PC
- Customized PC
- Deaf PC
- Demisexual PC
- Disabled PC
- Entitled PC
- European PC
- Female PC
- Fictional species
- Gay PC
- Genderfluid PC
- Hearing-impaired PC
- Heterosexual PC
- Indigenous PC
- Intersex PC
- Lesbian PC
- Male PC
- Neurodivergent PC
- Non-binary PC
- Nonhuman PC
- North American PC
- Original character
- Overpowered PC
- Pansexual PC
- Party member
- PC can die
- PC cannot die
- PC has amnesia
- PC has great hair
- PC is a child
- PC is a colonizer / settler
- PC is a hero
- PC is a hivemind
- PC is a migrant
- PC is a parent / guardian
- PC is a shapeshifter
- PC is a stereotype
- PC is a student
- PC is a teenager
- PC is a twin
- PC is a villain
- PC is an adult
- PC is an elder
- PC is an immigrant
- PC is non-corporeal
- PC is pregnant
- Poor PC
- Queer PC
- Racialized PC
- Religious PC
- Roleplay
- Silent protagonist
- South American PC
- Trans PC
- Two-spirit PC
- Unreliable narrator
- Visually-impaired PC
- Wealthy PC
- White PC
Non-Player Character
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains only to non-player characters who appear in the clip but intersects with their identities throughout the game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- African NPC
- Agender NPC
- Asexual NPC
- Asian NPC
- Australian NPC / from Oceania
- Autistic NPC
- Bisexual NPC
- Black NPC
- Blind NPC
- Boss
- Canadian NPC
- Companion / buddy
- Customized NPC
- Deaf NPC
- Demisexual NPC
- Disabled NPC
- Entitled NPC
- European NPC
- Familiar
- Female NPC
- Fictional species
- Gay NPC
- Genderfluid NPC
- Hearing-impaired NPC
- Heterosexual NPC
- Imaginary NPC
- Indigenous NPC
- Intersex NPC
- Lesbian NPC
- Male NPC
- Neurodivergent NPC
- Non-binary NPC
- Nonhuman NPC
- North American NPC
- NPC can die
- NPC cannot die
- NPC has amnesia
- NPC has great hair
- NPC is a child
- NPC is a colonizer / settler
- NPC is a fetch quest
- NPC is a guide
- NPC is a hero
- NPC is a hivemind
- NPC is a migrant
- NPC is a parent / guardian
- NPC is a protagonist
- NPC is a rival
- NPC is a shapeshifter
- NPC is a stereotype
- NPC is a student
- NPC is a teenager
- NPC is a twin
- NPC is a villain
- NPC is an adult
- NPC is an elder
- NPC is an immigrant
- NPC is non-corporeal
- NPC is pregnant
- Overpowered NPC
- Pansexual NPC
- Party member
- Pet
- Poor NPC
- Queer NPC
- Racialized NPC
- Religious NPC
- Shopkeeper
- South American NPC
- Trans NPC
- Tutorial NPC
- Two-spirit NPC
- Visually-impaired NPC
- Wealthy NPC
- White NPC
Pacing
This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adapting (with minor changes) for our purposes. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Critical path
- Meditative
- Persistent
- Player-dictated
- Real-time
- Synchronized
- Turn-based
Progression
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Aha moment
- Act structure
- Checkpoint
- Climax
- Cognitive development
- Cutscene
- Death
- Elimination / team wipe
- Excuse plot
- Exposition
- Falling action
- Flashback
- Flashforward
- Gating
- Highlight / replay reel
- In-game reward
- Levels
- Leveling up
- Linear
- Loop
- Lore dump
- Motor development
- Nonlinear
- Pinnacle
- Randomness
- Resolution / ending
- Resource gathering
- Respawning
- Rising action
- Rolling credits
- Save state
- Upgrades
- Waiting
Management
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Bonding / affinities
- Business
- Character
- City
- Climate / weather
- Colony
- Dungeon
- Factory
- Farm / rural
- Government
- Health / damage
- Inventory
- Items
- Life
- Lives
- Loadout
- Party / group
- Resources
- Skill tree
- Sports
- Time
- Wealth
Economic Elements
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip, and it addresses in- and out-of-game economies. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Content creation
- Cosmetics / skins
- Data collection
- DLC
- Esports
- Free-to-play
- Gachapon
- Gamification
- Grinding
- Hard currency
- Live service
- Login bonus
- Loot box
- Mascot game
- Medium currency
- Monetization
- Out-of-game reward
- Pay to win
- Sink
- Social currency / trophy
- Soft currency
- Shop
- Tap / faucet
- Zero-sum
Perspective(s) (Required)
This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adapting (with additions and minor changes) for our purposes. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Breaking the fourth wall
- 1st-person
- 2nd-person
- 3rd-person
- Audio game
- Behind view
- Diagonal-down
- Side view
- Text-based / spreadsheet
- Top-down
Art and Presentation
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio, based partly on MobyGames’s vocabulary. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- 8-bit
- 16-bit
- Abstract art
- Adaptive lighting
- Adaptive music
- Anime
- Atmospheric / vibes
- Barks
- Black and white
- Cartoon
- Cel-shaded 3D
- Character art
- Chiptune
- Cinematic camera
- Cutout
- Destruction physics
- Environment art
- Fixed camera / view
- Flat
- Fluid dynamics
- Foley sound
- Free camera
- Full-motion video
- Hand-drawn / hand-painted
- Haptics
- HD-2D
- High fidelity
- Isometric
- Licensed music
- Low fidelity
- Low-poly 3D
- Manga
- Maximalist
- Minimalist
- Monochrome
- Motion / performance capture
- Original soundtrack
- Particle physics
- Photography
- Pixel art
- Ragdoll physics
- Realistic 3D
- Remake
- Remaster
- Rigid body physics
- Saturated colours
- Scale / zooming
- Side-scroller
- Soft body physics
- Soundscape
- Sound effect
- Sprites
- Stop motion
- Stylized 3D
- Surrealism
- Texturing
- Typography
- Vector art
- Visual effect
- Voice acting
- Voice-over
- Voxel art
Interface(s) (Required)
This is a drop-down field with a controlled vocabulary developed by MobyGames and Game UI Database that we are adapting (with additions and changes) for our purposes. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Button layouts
- Buying / trading
- Challenges / achievements
- Character select
- Character customization
- Chat / communication
- Clock / timer
- Codex
- Collectibles
- Crafting screen / window
- Credits
- Diegetic
- Difficulty selection
- Direct control
- Equipment
- Eye tracking
- Experience
- Face recognition
- Game over / failure screen
- Gauge
- Guide
- Heads-up display
- Inventory screen / window
- Level complete
- Level editor
- Loading screen
- Map / minimap / compass
- Menu / menu structures
- Missions / quests
- Modal window / popup
- Motion control
- Multiple characters / units
- Music player
- Overlay
- Pause screen / window
- Photo / camera mode
- Player profile / menu
- Point and select
- Pre-game menu
- Preview
- Results screen
- Save menu
- Settings menu
- Sound detection
- Stage / level select
- Start screen
- Stats / overview
- Team summary
- Text parser
- Title screen
- Touchscreen
- Upgrades screen / window
- Voice control
- Waypoint / marker
- Webcam
- World customization
Experience(s)
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Awe / sublime
- Cannot die
- Catharsis / actualization
- Challenging
- Chaotic
- Choices don’t matter
- Choices matter
- Confusing
- Content warning
- Cozy
- Dev is smarter than me
- Empathy
- Existential
- Flow
- Focus
- Friendly
- Gaming in private
- Gaming in public
- Grief
- Health warning
- Hostile
- Intimate
- Joyful
- Jumpscare
- Listening
- Ludonarrative dissonance
- Ludonarrative resonance
- Mindless
- Monsters everywhere
- Mundane
- Nostalgia
- Physical
- Player-centric
- Player-agnostic
- Player-antagonistic
- Power fantasy
- Rage
- Reading
- Replayability
- Repetitive
- Shaming
- Shared fantasy
- Stressful
- Surprising
- Terrifying / horrifying
- Thinky
- Tilt
- Toxic
- Training
- Violent
- Watching
Settings and Accessibility
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio, based partly on Game Accessibility Guidelines. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Alternate inputs
- Arachnophobia mode
- Assist mode
- Auto aim
- Beginner / novice mode
- Campaign mode
- Clear language
- Colour blind mode
- Default settings
- Difficulty mod
- Difficulty patch
- Expert / hard mode
- Flickering images / patterns
- Haptic feedback
- High contrast
- Infinite items
- Interactive tutorial
- Live-service patch
- Normal / standard mode
- Permadeath
- Remapping controls
- Rom hack
- Sensitivity of controls
- Speed adjustments
- Story mode
- Subtitles
- Text formatting / font size
- Unlockable content
Developer’s Location(s)
This is a drop-down field with a controlled vocabulary that includes all countries in the world. It is intended for the geographic location(s) of the game’s developers, designers, writers, and other creators. Multiple options may be selected, and they should be listed in alphabetical order. The options are:
- Afghanistan
- Albania
- Algeria
- Andorra
- Angola
- Antigua and Barbuda
- Argentina
- Armenia
- Australia
- Austria
- Azerbaijan
- Bahamas
- Bahrain
- Bangladesh
- Barbados
- Belarus
- Belgium
- Belize
- Benin
- Bermuda
- Bhutan
- Bolivia
- Bosnia and Herzegovina
- Botswana
- Brazil
- Brunei
- Bulgaria
- Burkina Faso
- Burundi
- Cambodia
- Cameroon
- Canada
- Canada / Alberta
- Canada / British Columbia
- Canada / Manitoba
- Canada / New Brunswick
- Canada / Newfoundland and Labrador
- Canada / Northwest Territories
- Canada / Nova Scotia
- Canada / Nunavut
- Canada / Ontario
- Canada / Prince Edward Island
- Canada / Quebec
- Canada / Saskatchewan
- Canada / Yukon
- Cape Verde
- Central African Republic
- Chad
- Chile
- China
- Colombia
- Comoros
- Congo, Republic of the
- Congo, Democratic Republic of the
- Costa Rica
- Croatia
- Cuba
- Curacao
- Cyprus
- Czech Republic
- Denmark
- Djibouti
- Dominica
- Dominican Republic
- East Timor
- Ecuador
- Egypt
- El Salvador
- Equatorial Guinea
- Eritrea
- Estonia
- Eswatini
- Ethiopia
- Fiji
- Finland
- France
- Gabon
- Gambia
- Georgia
- Germany
- Ghana
- Greece
- Grenada
- Guatemala
- Guinea
- Guinea-Bissau
- Guyana
- Haiti
- Honduras
- Hungary
- Iceland
- India
- Indonesia
- Iran
- Iraq
- Ireland
- Israel
- Italy
- Ivory Coast
- Jamaica
- Japan
- Jordan
- Kazakhstan
- Kenya
- Kiribati
- Kosovo
- Kuwait
- Kyrgyzstan
- Laos
- Latvia
- Lebanon
- Lesotho
- Liberia
- Libya
- Liechtenstein
- Lithuania
- Luxembourg
- Madagascar
- Malawi
- Malaysia
- Maldives
- Mali
- Malta
- Marshall Islands
- Mauritania
- Mauritius
- Mexico
- Micronesia
- Moldova
- Monaco
- Mongolia
- Montenegro
- Morocco
- Mozambique
- Myanmar
- Namibia
- Nauru
- Nepal
- Netherlands
- New Zealand
- Nicaragua
- Niger
- Nigeria
- North Korea
- North Macedonia
- Norway
- Oman
- Pakistan
- Palau
- Palestine
- Panama
- Papua New Guinea
- Paraguay
- Peru
- Philippines
- Poland
- Portugal
- Puerto Rico
- Qatar
- Romania
- Russia
- Rwanda
- Saint Kitts and Nevis
- Saint Lucia
- Saint Vincent and the Grenadines
- Samoa
- San Marino
- São Tomé and Príncipe
- Saudi Arabia
- Senegal
- Serbia
- Seychelles
- Sierra Leone
- Singapore
- Slovakia
- Slovenia
- Solomon Islands
- Somalia
- South Africa
- South Korea
- South Sudan
- Spain
- Sri Lanka
- Sudan
- Suriname
- Sweden
- Switzerland
- Syria
- Taiwan
- Tajikistan
- Tanzania
- Thailand
- Togo
- Tonga
- Trinidad and Tobago
- Tunisia
- Turkey
- Turkmenistan
- Tuvalu
- Uganda
- Ukraine
- United Arab Emirates
- United Kingdom
- United States
- Uruguay
- Uzbekistan
- Vanuatu
- Vatican City
- Venezuela
- Vietnam
- Yemen
- Zambia
- Zimbabwe
Developer(s) (Required)
This is a text input field without a controlled vocabulary. It is intended for the name of the game’s developer(s). “inkle Ltd.” is an example of data intended for this field.
Publisher(s) (Required)
This is a text input field without a controlled vocabulary. It is intended for the name of the game’s publisher(s). “Profile Books and inkle Ltd.” is an example of data intended for this field.
Publisher Class (Required)
This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. One option should be selected unless, for instance, the developer is indie and self-publishes their games. The options are:
- AAA
- AA
- B game
- Fan game
- Indie
- Self-published
ID (Required)
This is a text input field without a controlled vocabulary. The ID is a number for internal reference and project maintenance. “003” is an example of data intended for this field.
Content Warnings
This is a text input field without a controlled vocabulary. It is intended for content warnings for the game and not only the clip. “alcohol, tobacco, and references to physical violence, slavery, and colonization” is an example of data intended for this field.
This data does not appear in the clip’s Echo360 title. It instead appears in Echo360’s description field.
Clip Attribution (Required)
This is a text input field without a controlled vocabulary. It is intended for the name of the person who recorded the gameplay footage. “Jentery Sayers” is an example of data intended for this field.
This data does not appear in the clip’s Echo360 title. It instead appears in Echo360’s description field.
This is a text input field without a controlled vocabulary. It is intended for the name of the person who entered the metadata. “Jeffrey Samers” is an example of data intended for this field.
This data does not appear in the clip’s Echo360 title. It instead appears in Echo360’s description field.
This is a text input field without a controlled vocabulary. It is intended for a quotation from relevant scholarship, reviews, or criticism. Only one quotation should be included per clip. “‘[I]n 80 Days Passepartout[’s] perceived whiteness and masculinity and Frenchness never go unremarked. We don’t treat these as though they are “normal,” or automatically powerful. We mark bits of the map as off limits because of them, we have NPCs deny you authority and question your motives because of it. Whiteness and masculinity make you an outsider in 80 Days more often than it allows you within the circle. We remind players of Passepartout’s social and cultural limitations. NPCs will often discuss their plans, goals, and ideas with Passepartout — but we very rarely allow Passepartout to make a choice for them.’ — Meghna Jayanth (writer for the game) in 2016” is an example of data intended for this field.
This data does not appear in the clip’s Echo360 title or description field. It appears only in the spreadsheet.
More Info (MobyGames) (Required)
This is a text input field without a controlled vocabulary. It is intended for the game’s MobyGames URL. “https://www.mobygames.com/game/72226/80-days/” is an example of data intended for this field.
This data does not appear in the clip’s Echo360 title or description field. It appears only in the spreadsheet.
Filename (Required)
This is a text input field without a controlled vocabulary. The filename is intended for internal reference and project maintenance. “80DaysAmphitriteExpressToParis.MP4” is an example of data intended for this field. Using Camel casing, the filename should include the title of the game followed by the title of the clip.
This data does not appear in the clip’s Echo360 title or description field. It appears only in the spreadsheet.