The Praxis Studio at UVic

This is a Press Record project file. Jentery Sayers created it on 10 November 2025 and last updated it on 25 February 2026 with feedback from Praxis Studio researchers. It is a draft and thus subject to change. We will version it 1.0 once it is ready for circulation. Please do not cite this document in the meantime.

Gameplay Footage Collection

This document contains the metadata terms and controlled vocabularies for the Praxis Studio’s Gameplay Footage Collection. The Collection is intended for teaching, learning, and research in Media Studies at UVic. It contains short clips (30 seconds to five minutes long) of gameplay stored in Echo360. We limit the number of clips per game to five, and we do not include clips that are NSFW or spoil a game’s ending(s). Most clips contain footage from the first three hours of a game.

For search purposes, the metadata for each clip appears in its Echo360 title, and all of the Collection’s metadata is stored in a spreadsheet we update regularly.

Project leads at UVic: Jentery Sayers and Charlie Susheski (with feedback and contributions from Callum Carroll-Ireton, Abby Fry, Reg Kachanoski, Maya Wei Yan Linsley, Héctor López Segarra, Emma Newton, Marie Silhova, and Christina Woods)

Game Title (Required)

This is a text input field without a controlled vocabulary. It is intended for the complete title of the game when it was initially released on any platform. “80 Days” is an example of data intended for this field.

Release Year (Required)

This is a text input field. It is intended for the year of the game’s initial release on any platform. “2014” is an example of data intended for this field.

Title of Clip (Required)

This is a text input field without a controlled vocabulary. It is intended for a description of the clip (“title of clip”), and the title should be created with search in mind. It may include quotations where appropriate. The title is encoded with the clip’s Echo360 URL such that someone may click it to watch the clip online. “‘Amphitrite Express to Paris: Departing Now!’: Making Decisions for Monsieur Fogg under Pressure” is an example of data intended for this field.

Length (Minutes) (Required)

This is a text input field. It is intended for the length of the clip in minutes. “2:04” is an example of data intended for this field.

Genre(s) (Required)

This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adopting. This data pertains to the entire game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Gameplay (Required)

This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adapting (with additions and minor changes) for our purposes. This data pertains to the entire game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Social and Play Options (Required)

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Mechanics (Required)

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio, based partly on BoardGameGeek’s list of mechanics. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Metagames/Paragames

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Setting(s) (Required)

This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adapting (with additions and minor changes) for our purposes. This data pertains to the entire game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Area(s) and Environment(s)

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Narrative(s)

This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adapting (with additions and minor changes) for our purposes. This data pertains to the entire game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Player Character

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains only to player characters who appear in the clip but intersects with their identities throughout the game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Non-Player Character

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains only to non-player characters who appear in the clip but intersects with their identities throughout the game. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Pacing

This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adapting (with minor changes) for our purposes. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Progression

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Management

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Economic Elements

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip, and it addresses in- and out-of-game economies. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Perspective(s) (Required)

This is a drop-down field with a controlled vocabulary developed by MobyGames that we are adapting (with additions and minor changes) for our purposes. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Art and Presentation

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio, based partly on MobyGames’s vocabulary. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Interface(s) (Required)

This is a drop-down field with a controlled vocabulary developed by MobyGames and Game UI Database that we are adapting (with additions and changes) for our purposes. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Experience(s)

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Settings and Accessibility

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio, based partly on Game Accessibility Guidelines. This data pertains to the clip. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Developer’s Location(s)

This is a drop-down field with a controlled vocabulary that includes all countries in the world. It is intended for the geographic location(s) of the game’s developers, designers, writers, and other creators. Multiple options may be selected, and they should be listed in alphabetical order. The options are:

Developer(s) (Required)

This is a text input field without a controlled vocabulary. It is intended for the name of the game’s developer(s). “inkle Ltd.” is an example of data intended for this field.

Publisher(s) (Required)

This is a text input field without a controlled vocabulary. It is intended for the name of the game’s publisher(s). “Profile Books and inkle Ltd.” is an example of data intended for this field.

Publisher Class (Required)

This is a drop-down field with a controlled vocabulary developed by the Praxis Studio. One option should be selected unless, for instance, the developer is indie and self-publishes their games. The options are:

ID (Required)

This is a text input field without a controlled vocabulary. The ID is a number for internal reference and project maintenance. “003” is an example of data intended for this field.

Content Warnings

This is a text input field without a controlled vocabulary. It is intended for content warnings for the game and not only the clip. “alcohol, tobacco, and references to physical violence, slavery, and colonization” is an example of data intended for this field.

This data does not appear in the clip’s Echo360 title. It instead appears in Echo360’s description field.

Clip Attribution (Required)

This is a text input field without a controlled vocabulary. It is intended for the name of the person who recorded the gameplay footage. “Jentery Sayers” is an example of data intended for this field.

This data does not appear in the clip’s Echo360 title. It instead appears in Echo360’s description field.

Metadata Attribution (Required)

This is a text input field without a controlled vocabulary. It is intended for the name of the person who entered the metadata. “Jeffrey Samers” is an example of data intended for this field.

This data does not appear in the clip’s Echo360 title. It instead appears in Echo360’s description field.

This is a text input field without a controlled vocabulary. It is intended for a quotation from relevant scholarship, reviews, or criticism. Only one quotation should be included per clip. “‘[I]n 80 Days Passepartout[’s] perceived whiteness and masculinity and Frenchness never go unremarked. We don’t treat these as though they are “normal,” or automatically powerful. We mark bits of the map as off limits because of them, we have NPCs deny you authority and question your motives because of it. Whiteness and masculinity make you an outsider in 80 Days more often than it allows you within the circle. We remind players of Passepartout’s social and cultural limitations. NPCs will often discuss their plans, goals, and ideas with Passepartout — but we very rarely allow Passepartout to make a choice for them.’ — Meghna Jayanth (writer for the game) in 2016” is an example of data intended for this field.

This data does not appear in the clip’s Echo360 title or description field. It appears only in the spreadsheet.

More Info (MobyGames) (Required)

This is a text input field without a controlled vocabulary. It is intended for the game’s MobyGames URL. “https://www.mobygames.com/game/72226/80-days/” is an example of data intended for this field.

This data does not appear in the clip’s Echo360 title or description field. It appears only in the spreadsheet.

Filename (Required)

This is a text input field without a controlled vocabulary. The filename is intended for internal reference and project maintenance. “80DaysAmphitriteExpressToParis.MP4” is an example of data intended for this field. Using Camel casing, the filename should include the title of the game followed by the title of the clip.

This data does not appear in the clip’s Echo360 title or description field. It appears only in the spreadsheet.